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+2 votes

I just updated to Wwise 2018.1.1 and now Wwise fails to initialize sometimes. It seems to fail about half the time. Any ideas? Here's the console output:

 

Wwise: APU heap could not be allocated.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AkLogger:WwiseInternalLogError(String) (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkLogger.cs:52)
AkSoundEnginePINVOKE:CSharp_Init(IntPtr)
AkSoundEngine:Init(AkInitializationSettings) (at [project dir]\Assets\Wwise\Deployment\API\Generated\XBoxOne\AkSoundEngine_XBoxOne.cs:1445)
AkWwiseInitializationSettings:InitializeSoundEngine() (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkWwiseInitializationSettings.cs:280)
AkSoundEngineController:Init(AkInitializer) (at [project dir]\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:109)
AkInitializer:OnEnable() (at [project dir]\Assets\W
se\Deployment\Components\AkInitializer.cs:51)
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)

 
(Filename: [project dir]/Assets/Wwise/Deployment/API/Handwritten/Common/AkLogger.cs Line: 52)
Wwise: Cannot create streaming I/O device.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AkLogger:WwiseInternalLogError(String) (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkLogger.cs:52)
AkSoundEnginePINVOKE:CSharp_Init(IntPtr)
AkSoundEngine:Init(AkInitializationSettings) (at [project dir]\Assets\Wwise\Deployment\API\Generated\XBoxOne\AkSoundEngine_XBoxOne.cs:1445)
AkWwiseInitializationSettings:InitializeSoundEngine() (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkWwiseInitializationSettings.cs:280)
AkSoundEngineController:Init(AkInitializer) (at [project dir]\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:109)
AkInitializer:OnEnable() (at [project dir]\Asset
Wwise\Deployment\Components\AkInitializer.cs:51)
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)

 
(Filename: [project dir]/Assets/Wwise/Deployment/API/Handwritten/Common/AkLogger.cs Line: 52)
WwiseUnity: Failed to initialize the sound engine. Abort.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AkWwiseInitializationSettings:InitializeSoundEngine() (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkWwiseInitializationSettings.cs:282)
AkSoundEngineController:Init(AkInitializer) (at [project dir]\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:109)
AkInitializer:OnEnable() (at [project dir]\Assets\Wwise\Deployment\Components\AkInitializer.cs:51)
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)


Wwise: Term() called before successful initialization.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AkLogger:WwiseInternalLogError(String) (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkLogger.cs:52)
AkSoundEnginePINVOKE:CSharp_Term()
AkSoundEngine:Term() (at [project dir]\Assets\Wwise\Deployment\API\Generated\XBoxOne\AkSoundEngine_XBoxOne.cs:1451)
AkWwiseInitializationSettings:InitializeSoundEngine() (at [project dir]\Assets\Wwise\Deployment\API\Handwritten\Common\AkWwiseInitializationSettings.cs:283)
AkSoundEngineController:Init(AkInitializer) (at [project dir]\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:109)
AkInitializer:OnEnable() (at [project dir]\Assets\Wwise\Deployment
omponents\AkInitializer.cs:51)
UnityEngine.Object:Internal_CloneSingle(Object)
UnityEngine.Object:Instantiate(GameObject)

 

in General Discussion by Justin R. (290 points)
Also getting this error:

Wwise: Cannot initialize sound engine.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AkLogger:WwiseInternalLogError(String) (at C:\Users\Justin\Documents\Wwise Xbox test\Assets\Wwise\Deployment\API\Handwritten\Common\AkLogger.cs:52)
AkSoundEnginePINVOKE:CSharp_Init(IntPtr)
AkSoundEngine:Init(AkInitializationSettings) (at C:\Users\Justin\Doc
ents\Wwise Xbox test\Assets\Wwise\Deployment\API\Generated\XBoxOne\AkSoundEngine_XBoxOne.cs:1445)
AkWwiseInitializationSettings:InitializeSoundEngine() (at C:\Users\Justin\Documents\Wwise Xbox test\Assets\Wwise\Deployment\API\Handwritten\Common\AkWwiseInitializationSettings.cs:280)
AkSoundEngineController:Init(AkInitializer) (at C:\Users\Justin\Documents\Wwise Xbox test\Assets\Wwise\Deployment\Components\AkSoundEngineController.cs:109)
AkInitializer:OnEnable() (at C:\Users\Justin\Documents\Wwise Xbox test
ssets\Wwise\Deployment\Components\AkInitializer.cs:51)
I have created an empty project containing Wwise only and this issue still occurs.
I'm experiencing the same issue on Xbox.

1 Answer

+2 votes
 
Best answer
Fixed by changing "XBoxOne" to "XboxOne" in AkBasePathGetter.GetPlatformName()
by Justin R. (290 points)
edited by Justin R.
...