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0 votes
I've been using AK_EndOfEvent as my callback on the UE4 side, but the length of the play event is much longer than the length of the actual audio file. How do I get a callback when the audio file itself actually finishes? Using AK_Duration works sometimes, but sometimes there's too long of a delay before getting the AK_Duration callback for it to be useful
in General Discussion by Anurag P. (100 points)

1 Answer

0 votes
How to pass the custom callback function when posting a event?

Very appreciate of your help!
by MR H. (290 points)
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