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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표

Hello i was trying to use WWise on my Unreal Engine 4 project but when i added the plugin into my project i was given the error "Unable to expand variable in '$(DXSDK_DIR)\Lib\x64". After digging around a bit i noticed that i didn't have the DXSDK_DIR Environment Variable. I created it on both system and user and i pointed to "C:\Program Files\Epic Games\UE_4.20\Engine\Source\ThirdParty\Windows\DirectX" and i still have the same error. If i replace $(DXSDK_DIR) with the hardcoded path or with Environment.GetEnvironmentVariable("DXSDK_DIR", EnvironmentVariableTarget.Machine) it works, so why isn't he recognizing $(DXSDK_DIR)?

General Discussion David P. (110 포인트) 로 부터

1 답변

0 투표
Hello.
I also suffered from the same problem, but since I got settled, I will share the information.

Since there is an answer that is helpful in ANSWERHUB of UE 4, we have found this and resolved it.
↓ That site.
https://answers.unrealengine.com/questions/816524/420-directx-compilation-error.html

I hope this information will be of your help.
User106570 (140 포인트) 로 부터
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