安卓手机在游戏过程中锁屏,几分钟后再切回来游戏崩溃,日志如下:
1 #00 pc 0001ac34 /system/lib/libandroidfw.so
(android::AssetManager::openNonAssetInPathLocked(char const*, android::Asset::AccessMode, android::AssetManager::asset_path const&)+23) [armeabi-v7a]
2 #01 pc 0001b09b /system/lib/libandroidfw.so
(android::AssetManager::open(char const*, android::Asset::AccessMode)+86) [armeabi-v7a]
3 #02 pc 0000b61f /system/lib/libandroid.so
(AAssetManager_open+6) [armeabi-v7a]
4 #03 pc 00057d38 libAkSoundEngine.so
CAkAPKLocation::OpenFile(char const*, AkOpenMode, bool, bool, AkFileDesc&) [armeabi-v7a]
5 #04 pc 000575e8 libAkSoundEngine.so
CAkFileHelpers::OpenFile(char const*, AkOpenMode, AkFileSystemFlags*, bool, bool, AkFileDesc&) [armeabi-v7a]
6 #05 pc 00033b98 libAkSoundEngine.so
CAkDefaultIOHookBlocking::Open(char const*, AkOpenMode, AkFileSystemFlags*, bool&, AkFileDesc&) [armeabi-v7a]
7 #06 pc 0003a6d4 libAkSoundEngine.so
CAkFilePackageLowLevelIO<CAkDefaultIOHookBlocking, CAkDiskPackage>::Open(char const*, AkOpenMode, AkFileSystemFlags*, bool&, AkFileDesc&) [armeabi-v7a]
8 #07 pc 00090710 /data/app/com.tencent.tmgp.ysj-mdJs3nFRtbU6DsLPyeXwiw==/lib/arm/libAkSoundEngine.so
[armeabi-v7a]
9 java:
10 com.unity3d.player.UnityPlayer.c(Unknown Source:0)
11 com.unity3d.player.UnityPlayer$c$1.handleMessage(Unknown Source:157)
12 android.os.Handler.dispatchMessage(Handler.java:102)
13 android.os.Looper.loop(Looper.java:164)
14 com.unity3d.player.UnityPlayer$c.run(Unknown Source:20)
是什么原因导致的崩溃呢?怎么解决