I've been trying to figure out some things regarding using Wwise. I am working on an indie project that is an 8 player vehicle combat game. We have 4 different kinds of vehicles. Each vehicle has a unique set of sounds. Sometimes there will be multiple versions of each vehicle in the game. The problem we are facing, is that the RTPC's that are controlling one vehicles engine pitch, also are controlling another. And also, if 2 of the same vehicle are in the game, then both of the engines play on top of each vehicle. The only way we've found to remedy this, is to make 8 versions of each vehicle, with unique RTPCs and busses. Is there an easier way to do that? It seems so tedious to have so many versions of everything.
If you have any advice for us it would help a ton. Thanks for your time.
~Steve