Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes

Hi everybody,

I have followed all the steps explained in this video: https://www.youtube.com/watch?v=oQlxNMn2b3w&t=3s

With the WwiseDemoGame there's no problem at all. Unreal generates the soundbanks I created in Wwise and I can play them in the game.

The problem comes with another different project (whether it is a session I create, a session imported from the Epic Launcher). I follow the same steps but Unreal cannot load the soundbanks. The output log says:

LogAk: Error: Failed to run Wwise command-line: E:\Audiokinetic\Authoring\Win32\Release\bin\WwiseCLI.exe "E:/Unreal Projects/Test_Integration/Test_Integration_WwiseProject/Test_Integration_WwiseProject.wproj" -GenerateSoundBanks -Bank Main_SoundBank -ImportDefinitionFile "E:/Unreal Projects/Test_Integration/TempDefinitionFile.txt" -Platform Android -SoundBa

nkPath Android "E:\Unreal Projects\Test_Integration\Content\WwiseAudio\Android" -Platform IOS -SoundBankPath IOS "E:\Unreal Projects\Test_Integration\Content\WwiseAudio\IOS" -Platform Linux -SoundBankPath Linux "E:\Unreal Projects\Test_Integration\Content\WwiseAudio\Linux" -Platform Mac -SoundBankPath Mac "E:\Unreal Projects\Test_Integration\Content\WwiseAud

io\Mac" -Platform PS4 -SoundBankPath PS4 "E:\Unreal Projects\Test_Integration\Content\WwiseAudio\PS4" -Platform Windows -SoundBankPath Windows "E:\Unreal Projects\Test_Integration\Content\WwiseAudio\Windows" -Platform XboxOne -SoundBankPath XboxOne "E:\Unreal Projects\Test_Integration\Content\WwiseAudio\XboxOne" -Platform Switch -SoundBankPath Switch "E:\Unr

eal Projects\Test_Integration\Content\WwiseAudio\Switch"

 

Any idead what's going on?

 

Thanks a lot.

in General Discussion by Pablo V. (100 points)

Please sign-in or register to answer this question.

...