Greetings, we are using Unity 2017.1.3f1 with Wwise 2017.2.4.6590, Wwise Integration 2017.2.4.6590.1064.
I succesfully integrated Unity and Wwise, generated soundbank and push my commits via Source Tree, but when the programmer tries to build the project the Wwise won't let it happen.
It works perfectly on my machine though.
The console gives errors:
WwiseUnity: Could not find source folder for <Android> platform. Did you remember to generate your banks?
UnityEngine.Debug:LogError(Object)
AkBuildPreprocessor:CopySoundbanks(Boolean, String, String&) (at Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:97)
AkBuildPreprocessor:OnPreprocessBuildInternal(BuildTarget, String) (at Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:132)
AkBuildPreprocessor:OnPreprocessBuild(BuildTarget, String) (at Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:165)
UnityEditor.HostView:OnGUI()
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WwiseUnity: Soundbank folder has not been copied for <Android> target at <C:/Users/user/Desktop/Soccer.apk>. This will likely result in a build without sound!!!
UnityEngine.Debug:LogError(Object)
AkBuildPreprocessor:OnPreprocessBuildInternal(BuildTarget, String) (at Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:135)
AkBuildPreprocessor:OnPreprocessBuild(BuildTarget, String) (at Assets/Wwise/Editor/WwiseSetupWizard/AkBuildPreprocessor.cs:165)
UnityEditor.HostView:OnGUI()