Hi,
We're using Wwise 2016.2.4 with Unity 5.3.5f1, plugins: Convolution Reverb plugin and Auro3D.
Everything works fine when debugging in Unity but when build and run Convolution Reverb and Auro3D stop working hence I can hear only dry (no convolution with IR) stereo audio in my headphones. Is this related to how I export SoundBanks? My build was silent before but then I read a couple of threads where this issue was discussed and managed to resolve it (maybe partially). What I did is generating my sound banks in wwise project folder and then manually copying the Windows (my platform) folder in the Assets\StreamingAssets\Audio\GeneratedSoundBanks. I tried to do it automatiocally and the build works but Unity does not find the SoundBanks when I want to debug (i.e. play button in Unity).
Any thoughts?
Fab