Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
After generating the Wwise soundbanks and implementing the audio events the project is running fine in editor. Our packaged build is crashing on startup and I have been able to trace it down to the Event Driven Loader, disabling the event driven loader in the project settings fixes the issue.

Are we doing something wrong or is there currently an issue with soundbanks and the event driven loader.

Unreal Engine version: 4.18.3
Wwise plugin version: 201720866

Thanks
in General Discussion by Cairan S. (100 points)
edited by Cairan S.

Please sign-in or register to answer this question.

...