Hello,
Would be nice to see features like these in the future.
Spatial volume snaping - Basically through my experiments in Reflect I have found crossing between volumes to be very problematic at times unless the volumes are just right. I was wondering if there was a way to have the volumes snap together in the editor for UE4 and Unity? Not sure if this task is even possible at all. Overall just an easier way to handle, see and edit volumes.
Fade in/out of early reflections when they are enabled/disabled. Sometimes early reflections cut in and out so fast when LOS is lost.
Lastly the ability to change the Fade in/out curves on the portals between spatial volumes
Thanks,
-Jeff