I can set sounds to stream, then generate soundbanks in UE4, and confirm in Profiler that they are streaming when the game is running.
When I check in my changes, the sounds don't stream (or play back at all) on other machines that sync to my changes.
If I generate the streaming soundbanks on other machines then the sounds stream correctly.
Expected outcome: other devs don't have to generate soundbanks locally to hear streaming sounds.