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0 votes
Anyone else ever had the problem that everything works in play, but when building in Unity (2017.2.1p2), the first .meta file in the StreamingAssets/Audio/GeneratedSoundbanks/?

Every time I start a build, it deletes another .meta file for a soundbank or directory in the build's directory!
in General Discussion by Brad B. (120 points)
For posterity, turning off the bank-copying functionality of WWISE in Unity prevented this problem but that's just a temporary workaround. Hoping this is fixed in a later version of WWISE.

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