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I would like to automate the process of embedding the "Max Attenuation Radius" in the Event assets with Jenkins.
I know that Event assets will be updated when I generate .bnk, .json files and run "Generate Sound Banks..." on the build menu of the UE4 editor.
I also know that .bnk and .json files can be generated from the command line using WwiseCLI.
But I do not know how to execute "Generate Sound Bank" in the build menu of the UE4 editor on the command line.
Please tell me.
分类:General Discussion | 用户: Hirokazu S. (140 分)

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