Working on a project with Unity, using standard Wwise integration into Unity, so no special code changes.
Music is marked as a streaming asset in the Wwise project. Nothing unique happening during pre-build/build processes. Music works perfectly in the Unity Editor, stand alone windows builds, stand alone mac builds, and on iOS/iPhone/iPad devices, but is silent on android. Also, all normal SFX audio plays perfectly on android, it's just the music that is missing.
Using Android Studio, opening up the APK, I see all all the correct wem and sound bank files located in assets/Audio/GeneratedSoundBanks/Android folder.
There are no assets or other errors occuring, anyone experience this or give tips for addressing this issue?