I don't mean same SFX object in Wwise but same game object in your UE project. You can (and should) do it using two separate events in Wwise. I am not sure how UE works but if it's the same like in Unity, you have to call both events on the same game object in your scene or set the scope of your stop event in Wwise to "Global" (there is a column for it in event editor in Wwise). If you do it the second way, it will stop all referenced events playing on all the object in your scene. Another way to Stop all sounds is to call ak.soundengine.stopAll from the code on given object. Hope it's clear :)