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Currently the audio in my build is not working. As far as I can tell the usual culprit is that people forgot to include the soundbanks in the ..\StreamingAssets\Audio\GeneratedSoundBanks\<platform> folder. In my case that is already done. I'm doing a development build targeting the x86_64 platform.

Anyone have ideas?

Thanks,

Toms
Toms J. (110 ポイント) General Discussion
Hey,

Thanks for the response! I actually managed to solve this one. The issue was that Wwise was adding AkAudioListeners to my cameras on game start, but this wasn't happening when starting the build. The fix was to just add the listeners to the cameras I wanted manually.

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