I try to use AkState to implement BGM in my unity project.
I create an empty unity gameobject into scene under MainCamera , then drag a state from wwise picker onto the gameobjec.
The trigger on value is Start, state group and value was the pick up one.
When I start to play the scene , it comes no sounds . I also tried to use aksoundengine.registergameobject for the targetObj or call the aksoundengine.setstate(gourpid, stateid) in the c# script at runtime . but it seem doesn't worl.
The AK terminator and initializer works fine, AkSoundEngine.LoadBank and AkSoundEngine.PostEvent works fine too.
Is there anything I need to check before I use "states" ? or Cound you support some sample project for unity using states ?
My unity version is 4.3.2f , wwise version is 2013.2.9 build 4872
Thanks.
Leo.