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+1 投票
Looks like there's been some change to the way Wwise uses their AkSoundEngine.bundles in Unity and it's conflicting with their cloud build system...

Does anyone have any insight into this?

Getting beyond frustrated with the amount of time I have to spend debugging strictly Wwise integration in Unity.

best,

craigz
分类:General Discussion | 用户: Haven M. (190 分)

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