Hi,
i've followed the steps in the integration guide, up to the "initial setup" step. So, i've got a WWise plugin integrated at engine level, and i can compile and run successfully, but i'm not actually doing anything (yet).
Next step, starting to call, from another plugin, that wraps engine-level custom functionalities, to WWise functions. I've got the includes where the plugin is ( \Engine\Plugins\Wwise\Source\AkAudio\ ) , so, question 1): how to properly make my other plugin to know the include path(s)? i've already added the AkAudio module dependency in the .cs file
PublicDependencyModuleNames.AddRange(new string[] { .. "AkAudio", .. });
but i know i have to add here also the paths, what's the correct way? After doing this, will i need to do more?
Question 2): forcing in-code explicit include paths (e.g. ../../../../WWise/Source/AkAudio/Public/AkInclude.h ) i still get some compile errors, in AkInclude.h (syntax error: identifier 'FEditorViewportClient') but opening it i get to the default install path of WWise (in my case, S:\WWise\Source\ etc..) and not the in-engine copied plugin source. Is this an intellisense pitfall or a real issue due to something else? I tend to believe the second option, because it should know about the "correct" include path and not this other one.
thanks a lot in advance,
kind regards,
Michele.