Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes

Hi,

taking the Cube game as example, i see into the "Wwise_IDs.h" file all the Game Object names that fire out a game call during the game, for example: Foot_Player, Fire_Shotgun_Player, Jump, etc.. Is it possible to have those names into the log during Start Capture procedure? I see that as the event occurs i get errors like the one in the attached image.

Many thanks!

Federico

in General Discussion by Federico A. (100 points)

1 Answer

0 votes

the second param of AK.SoundEngine.RegisterGameObj is the name of the GameObject

by yu j. (280 points)
Hallo Yu, thanks for your reply.
I figured out that in order to see the names of the call, first i have to create the associated events manually within Wwise (even if i don't associate Sound SFX to them). In the image "Foot_Player" and "Passi" was already (manually) created. I wonder if is possible to have those names even if they are not created before. Thanks again!
...