Hello.
I am trying to trigger an event in my own C++ engine, but nothing sounds. In Wwise, the notification "Sound with positioning enabled is not attached to any listener. Will use virtual voice setting".
The funny thing is that i have already initialized the Listener, and assigned it to the Game Object. I have tried with SetDefaultListeners() and SetListener(). Everything seems OK , Wwise doesn't give me any error, but the sound still not playing.
I have checked some questions about this regard, but all I have found it's that this is possible a bug of the latest Wwise version.
Sadly, these are outdated questions, and no definitive answer was given, so i can't tell 100% sure that is not a fault of my own.
Anyone has experimented this situation, or has some idea of what is happening? I'm using the latest version of Wwise.