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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I have successfully implemented Wwise into Unity2017, and can hear sounds triggering on Object start using the Ak Ambient component.

I want to try and implement Wwise footsteps through the Standard Asset FPS Controller script from Unity using the instructions from this blog post (script at the bottom of the blog post):

https://blog.audiokinetic.com/-unity-3d/​

I have added the code from the blog post into the Unity script, tagged my game objects with the appropriate material tags, can run the game without any errors in the console, but still do not hear the footsteps triggering when I walk in game. Any insight would be greatly appreciated!

General Discussion Jeshua W. (160 포인트) 로 부터
I was able to fix the script with one line change (link below), however, now I have a new issue where my footsteps material switches are delayed by 1-2 footsteps.

https://gist.github.com/soundtweaker/3f19b62158cb7e00059051831c9a3999

I am going to make a screencast video of it tonight and try to share it ASAP.

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