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+1 投票
Hey all,

I was using Wwise with Unity (2017.2) and posting events via script within the FPSController Prefab that you can import into Unity, however I get the error message "The name AkSoundEngine does not exist in the current context".

Posting events from script is fine on other objects.

The FPSController is found under StandardAssets and I believe scripts in this folder are executed before others, just wondering if this is an execution error and is there a way to stop this from happening?
I've tried moving the wwise scripts to the top of the list but the error still persists.

Thanks
分类:General Discussion | 用户: Mirren MN (110 分)

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