Hey all,
I was using Wwise with Unity (2017.2) and posting events via script within the FPSController Prefab that you can import into Unity, however I get the error message "The name AkSoundEngine does not exist in the current context".
Posting events from script is fine on other objects.
The FPSController is found under StandardAssets and I believe scripts in this folder are executed before others, just wondering if this is an execution error and is there a way to stop this from happening?
I've tried moving the wwise scripts to the top of the list but the error still persists.
Thanks