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0 votes
I switched from Mac to Windows since the project I'm working on is in Unreal Engine 4. As soon as I opened it in Windows the game started to have no sound at all and without any warning or error from the UE log.

The Wwise integration is actually runnnig. I can import Wwise events and even make a profile session. It was there where I found that all the sounds that are being triggered by the game hasn't an output bus (https://cl.ly/1R1O3j1y2v2G). While if I play the same event from Wwise it sounds and also shows its output bus. I can't figure out how can I solve this. I tried re creating/importing events, re created soundbanks, but no luck yet.
in General Discussion by Guido M. (200 points)

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