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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hi, we are using Wwise with unity 2017. As Unity will always recompile all code in the main assembly, and the Wwise folder is currently NOT inside the Plugins folder, Wwise integration costs us compilation time as we code. We work around this by moving specific folders into extra Plugins folders, so that it stays in the plugins assembly. But it would be much better if Wwise could do this by default. Thanks.
Feature Requests Damian C. (100 포인트) 로 부터

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Hi Damian

I don't have an answer for you, sorry, but just like you, we noticed slower compilation after integrating Wwise into a project in Unity 5.6.3f1. What specific folders did you move into a plugins folder to help with this?

Cheers,
Simon
Simon S. (280 포인트) 로 부터
Currently I am using an assembly definition file inside the Wwise folder and another one inside inside Wwise/Editor checked for editor only. This makes wwise scripts a separate assembly like Plugins. But this is only available in unity 2017.x
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