menu
 

在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

0 投票

I have been working in this for weeks to no avail.

  • I have footsteps in wwise audio tab(random sequence containers under a switch container)
  • Have created an footsteps event that plays successfully when the space bar is pressed
  • Saved the event in the sound bank successfully 
  • Attached the event to a music player object in unity and set to start
  • Attached the footstep switch to a box collider in game
When the game starts here is what happens 
  • I hear the footsteps when the player drops (awake)
  • I can enter the box collider and hear one footstep in enter and one upon leaving the collider 
  • I do not hear footsteps is succession wen moving about within the collider 
Hoping to correct this I made changes to the unity footstep script on FPC 
  • Commenting out all references to unity audio sources and adding a call to the wwise footstep event
  • This created no change 
This is driving me crazy and I cannot find the answer to this problem anywhere on reddit, unity or wwise websites 
 
Am I missing some critical component
Please understand that I am a composer not a programmer but willing to dive in to anything to fix this problem
 
Also, the wwise demo scene footsteps work properly 
I tried moving the FPC from that scene into my scene and it would not work 
I am on the 2017 versions of wwise and unity 
All other audio / Music implementations work properly 
 
Thanks for any assistance and please let me know what other information you might need to solve the problem 
 
Thanking in advance
Tom Davis 
分类:General Discussion | 用户: Tom D. (180 分)

Please sign-in or register to answer this question.

...