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+1 vote

Hello guys! I'm currently trying to fix a bug when deploying to the Nintendo Switch dev kit. I'm getting this error:

AkInitializer:Awake()
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

****** FS ERROR INFORMATION ******
Error: Error occurred at GetEntryType().
Error: Specified mount name is not found.
More infomation may be provided by enabling 'FS Access Log Mode' at 'DevMenu: Debug'.

Warning: SetTerminateResult is missed. (0x00000414)
 

How can I fix this? Thanks.

in General Discussion by Luis S. (110 points)
I'm getting this too.  

I'm on 5.6.4p1. What you running? Found a solution yet? Might have to split my projects into several platforms. I can get wwise working in 5.6.2p4. perhaps I should consider myself lucky and stick with that...

1 Answer

0 votes
Thh error seems like mine!
In that case the problem is the stadard saving system.
Remove it ​​and substitute with the nintendo save system.
(you can find the sample in the SDK installation's folder: Nintendo-> NintendoSDK-> UnityForNintendoSwitch->Samples->NintendoSDKPlugin->FsSaveData)

If you want to test my words, disable all the script that save data. Build and test!
by P M. (220 points)
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