Questions et réponses de la communauté

Bienvenue sur le forum de questions et réponses d'Audiokinetic, propulsé par la communauté. C'est l'endroit où les utilisateurs de Wwise et Strata s'entraident. Pour obtenir une aide directe de notre équipe, veuillez utiliser la page « Tickets de soutien ». Pour signaler un bug, utilisez l'option Bug Report dans l'Audiokinetic Launcher. (Veuillez noter que les rapports de bug soumis au forum questions-réponses seront rejetés. L'utilisation de notre système de rapport de bug dédié garantit que votre rapport est vu par les bonnes personnes et a les meilleures chances d'être corrigé.)

Pour obtenir rapidement les meilleures réponses, suivez ces conseils lorsque vous posez une question :

  • Soyez précis : qu'essayez-vous de réaliser ou quel est le problème spécifique que vous rencontrez ?
  • Pensez à inclure les détails importants : incluez des détails tels que les versions de Wwise et du moteur de jeu, le système d'exploitation, etc.
  • Expliquez ce que vous avez essayé de faire : indiquez aux autres les mesures que vous avez déjà prises pour essayer de résoudre le problème.
  • Concentrez-vous sur les faits : décrivez les aspects techniques de votre problème. Se concentrer sur le problème aide les autres personnes à trouver rapidement une solution.

+6 votes

Is there a way to reset the sequence variation for a sequence container that is "mid-sequence"?

 

Ex. Sequence Container w/ 4 variations in playlist

  • Event plays Sequence Container variation 1
  • Event plays Sequence Container variation 2
  • [MAGIC_HAPPENS_HERE]
  • Event plays Sequence Container variation 1 (instead of  Sequence Container variation 3)

So far, the Break Event Action does not "Reset" the playlist.

 

Thoughts?

-damian

 

dans General Discussion par Damian K. (920 points)

3 Réponses

+3 votes
Instead of a sequence container, you could use a switch container using an RTPC parameter to control what sound to play. Use an event that does +1 to the RTPC and also plays the switch container. Then have another event that can reset the RTPC value.

I suppose the trade-off is that if your RTPC value is 1, 2, 3, once it gets to 3, you'll also have to manually reset the RTPC unlike with a sequence container which would automatically go back to the beginning. At least they can be the same event though for resetting mid-sequence and resetting at the end.
par Daniel Beck (390 points)
Hey, this is a really cool suggestion and would totally work!
Just implemented it and it works! I want to specify if ever somebody else has the same issue : You're looking to add all of your sounds in a music segment (i.e. = have them play all at once) and then fine tune the volume RTPC of each SFX so that only one plays when RTPC is at 1, at 2, 3 and so forth.
I'd also change the general range of the RTPC you created so that it fits the number of SFX you have to play (i.e. if you have 8 SFX, create a range of 8).

In the event setup, you should be able to "Set Game Parameter". Just pick the RTPC you're using, select "Relative" and set "Game Parameter Value" to 1.
0 votes

By selecting the Game Object scope in the Sequence Container's Property Editor, every game object will have its own playlist context.  You could kill the game object at MAGIC_HAPPENS_HERE, and recreate it.  Don't know if that is feasible for you?

par Bernard R. (Audiokinetic) (35.8k points)
Definitely not ideal to go around destroying game objects. :)

Would be great to have an Event Action to Reset the Playlist!
For reference, this is feature request WG-14398.
Golden! Thanks for logging it!
+2 votes
As of 2015.1.9, an event can be created to reset the playlist.

https://www.audiokinetic.com/library/2015.1.9_5624/?source=Help&id=types_of_event_actions

It would be nice to be able to do this from code without creating a separate event for it (such as through EventAction or ExecuteActionOnEvent) but it appears that can't be done yet.
par Matt J. (350 points)
For me, as of version 2018.1.5 the "Reset_Playlist" event doesn't work at all. Anyone has the same issue?
...