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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hi!

So I'd like to add an Attack and Release Time to an RTPC Curve with the Interpolation Mode "Filtering over Time".

If I preview it in Wwise it works just as it should. If I change the value the sound transitions gradually, perfect.

In the Unreal Engine however, Attack and Release Times seem to be ignored.

The RTPC Node in Unreal also has an Interpolation in ms setting, which is per default set to 0ms.

So I assume this value somehow overwrites the Attack and Release Time from Wwise.

Does anyone know how to tackle this?

Thanks,

Mike
General Discussion Michael S. (100 포인트) 로 부터

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