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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hi,

I am fairly new to Wwise and do not have much experience with it. I am trying to create a system (just for practice, not for a game) where a character will breathe slow, medium, or fast, depending on its level of fatigue.

I watched this video and then tried making three separate 10s audio files (slow, medium, and fast), put them in a blend container, and associate them with my run event but it would restart for every footstep taken:

https://www.youtube.com/watch?v=uzZCBi6CSLQ&t=248s

Next, I watched the video below and made 3 random containers with multiple audio files of slow, medium, fast. I then tried creating a group state with 4 states (resting, slow, medium), set transition times between them, assigned the state group to each random container in the audio tab, set their volume so that the other states would be at -96db when the selected one was playing (in the fast random container, all the other states were set to -96db). Then I came to understand that the state group effectively only changes the volume of one group of sounds. Like, in  the video bellow, it only affects the volume of the heartbeat. It didn't work in my case because I tried assigning it to three different folders, so that it would switch between them.

https://www.youtube.com/watch?v=Qrs19R7VQ6M

Now, I've created a switch group for player breath with the three different types of breath. The switch works fine but I am wondering how to implement it as an event. Life, if player walks for x amount of time trigger breathing slow. trigger breathing medium when player starts to run. trigger breathing fast after player has run for x amount of time. I am also wondering if there is a better way to implement a dynamic breathing system.

I hope this is clear...I am still a bit confused but learning from these mistakes.

 

Thank you
General Discussion Eliazer K. (100 포인트) 로 부터

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