menu
Audiokinetic
Wwise
arrow_drop_down
Strata
arrow_drop_down
解决方案
arrow_drop_down
学习
arrow_drop_down
社区
arrow_drop_down
用户文档
arrow_drop_down
帮助
arrow_drop_down
search
language
English
Français
日本語
한국어
中文
登录
下载
社区
博客
音频人脉网
问答
活动
Wwise Tour
Wwise 大使
Wwise
arrow_drop_down
Strata
arrow_drop_down
解决方案
arrow_drop_down
学习
arrow_drop_down
社区
arrow_drop_down
用户文档
arrow_drop_down
帮助
arrow_drop_down
登录
下载
社区问答
在此,Audiokinetic 产品用户可互帮互助
在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用
技术支持申请单
页面。
Wwise
Strata
未回答
标签
分类
用户
提问
Possible to use unreal sound cues to trigger Wwise events?
0
投票
I am working on integrating my audio in to the unreal shootergame demo level and I was looking through the project for how the audio was set up. I realised that the most of the audio is set up with the sound cues rather than any blueprints or whatnot. SO my question is if it's possible to use them to trigger my audio through akevents or triggers in wwise. Or just replace the sound cues. Any thoughts?
integration
unreal-4
最新提问
10月 18, 2017
分类:
General Discussion
|
用户:
Alexander L.
(
100
分)
Please log in or register to add a comment.
Please sign-in or register to answer this question.
1
个回答
0
投票
Hi, Unfortunately this isn't possible with the current integration. It's something we're interested in doing but it's not possible at the moment.
Thanks,
Remi
最新回答
10月 18, 2017
用户:
Remi M. (Audiokinetic)
(
410
分)
Please log in or register to add a comment.
...