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0 投票
I am working on integrating my audio in to the unreal shootergame demo level and I was looking through the project for how the audio was set up. I realised that the most of the audio is set up with the sound cues rather than any blueprints or whatnot. SO my question is if it's possible to use them to trigger my audio through akevents or triggers in wwise. Or just replace the sound cues. Any thoughts?
分类:General Discussion | 用户: Alexander L. (100 分)

1个回答

0 投票
Hi, Unfortunately this isn't possible with the current integration.  It's something we're interested in doing but it's not possible at the moment.

Thanks,

Remi
用户: Remi M. (Audiokinetic) (410 分)
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