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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

0 votes
So i have Wwise integrated with UE4...

But It keeps telling me "failed to load bank" in Wwise's capture log. I googled and googled and googled.... Where is it??

Once we get the sound banks loaded, how do i get the sounds in? Via blueprint? I'm not that good at coding, i'm strictly audio so any help or step by step walkthrough would be appreciated!
dans General Discussion par Andrew K. (100 points)
Same problem here. Compiled latest integration at the time of writing (4.9), using Wwise SDK v2015.1.4 and I have no sound whatsoever in the WwiseDemoGame. Unreal reports 'failed to load sound band' for everything.
https://gyazo.com/c82b5f68719f092f8a16f22b2cf297d4

@Andrew did you ever find a solution for that problem?

1 Réponse

+2 votes
Found the problem - you need to generate the sound banks, which is done on the Unreal side: https://gyazo.com/dbe2f1e71bb29dc65ea8d57a3b9369c2
par Timothee B. (180 points)
Nice, it worked, thanks! I've been struggling with this "issue" for a while ^^
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