Here's a strange one:
I have menu music triggered to play after my game loads up. In some builds, the menu will play w/o any issues.
However, in other builds the menu music will switch to the main menu state but then fail to play back the menu music. The menu music play event isn't being triggered for some reason. There are no error messages in the Profiler. This happens in maybe 20% of our builds and happens on multiple build machines.
Any ideas?
I'm building the game the same each time via Unity 5.5.2f1 and Wwise 2016.2.2 (6022). Build targets are Android and iOS. The bug occurs on both platforms.
Thanks in advance.