Hello!
I'm getting an error everytime I trigger Wwise audio in Unity. The game doesn't crash, but it gets very laggy and the sound starts to saturate.
Here's the error:
Wwise: Voice Starvation
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, IntPtr, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:217)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:270)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:191)
What does it mean?
Thanks for the help!
Arnaud