Hello!
I'm working on a fairly 'heavy' 3D PC game and am finding I can use currently used audio assets in other places. I would just like to know what all happens to the system when I duplicate a Sound SFX (or perhaps random container, or other object containing Sound SFXs).
1. The file (WAV, Vorbis, etc) is not not duplicated, correct? (Unless you have unique conversion settings?)
2. Only a small amount of memory is used to store volume, Positioning, Pitch, etc data, correct?
I guess my bottomline question is: Is it good practice to duplicate a sound when used on another event, or is it better to try and save system resources by reusing the same Sound SFX?
Once again, not developing for mobile, PC.
Thanks in advance for any input, advice, or good directions you can point me towards. :)
-Blake