menu
 

在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

0 投票
Hey All,

I'm trying to write my own bridge for the AudioInput plugin in Unity, and after compiling my library, and setting up a work unit for the microphone input Wwise was returning the error.

"Wwise: Could not find plugin dynamic library AudioInput".  In an attempt to resolve this error I copied AudioInput.dll from  ".\Wwise 2016.2.3.6077\Authoring\x64\Release\bin\plugins" and

moved it to "Application.dataPath + '\Plugins\'" in my Unity project. I then called AkSoundEngine.RegisterPluginDll("AudioInput") which returned the result AKRESULT.FileNotFound.

 

I've double checked that szPluginDLLPath is set to the correct path, so I'm left to believe that that is not the appropriate DLL to include in my project.  Does anyone have any insight into my problem?

I appreciate any help you might be able to provide!

Thanks in advance!
分类:General Discussion | 用户: Rob D. (100 分)

Please sign-in or register to answer this question.

...