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Hey All,

I'm trying to write my own bridge for the AudioInput plugin in Unity, and after compiling my library, and setting up a work unit for the microphone input Wwise was returning the error.

"Wwise: Could not find plugin dynamic library AudioInput".  In an attempt to resolve this error I copied AudioInput.dll from  ".\Wwise 2016.2.3.6077\Authoring\x64\Release\bin\plugins" and

moved it to "Application.dataPath + '\Plugins\'" in my Unity project. I then called AkSoundEngine.RegisterPluginDll("AudioInput") which returned the result AKRESULT.FileNotFound.

 

I've double checked that szPluginDLLPath is set to the correct path, so I'm left to believe that that is not the appropriate DLL to include in my project.  Does anyone have any insight into my problem?

I appreciate any help you might be able to provide!

Thanks in advance!
in General Discussion by Rob D. (100 points)

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