menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
Hello,

I would like to trigger many audio Events from one Game Object, but each Audio Event should be locate on other game objects.

Ex : I have 5 sound sources in my Unity scene. I want this 5 sounds to play each time the player hit "A" on keyboard. This sound sources should be located on there correct position.

I can have this 5 sounds playing using 'trigger on : Start" but I would like to have "trigger on : Key A pressed". I've seen a way to add a trigger on option but it's a lot of code, I guess there is a better solution ?

Thanks !
General Discussion Rom D (1.1k 포인트) 로 부터

Please sign-in or register to answer this question.

...