Hello,
I would like to trigger many audio Events from one Game Object, but each Audio Event should be locate on other game objects.
Ex : I have 5 sound sources in my Unity scene. I want this 5 sounds to play each time the player hit "A" on keyboard. This sound sources should be located on there correct position.
I can have this 5 sounds playing using 'trigger on : Start" but I would like to have "trigger on : Key A pressed". I've seen a way to add a trigger on option but it's a lot of code, I guess there is a better solution ?
Thanks !