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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I know its a new integration - and I assume I am doing the correct thing by deleting the exclusions, but the audio isnt working. I was told to use the windows banks for now, will these be picked up by Unity, or should I add a new folder called Linux?
General Discussion Ralph C. (270 포인트) 로 부터

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우수 답변

First, make sure you have imported the WwiseUnityIntegration_v2013.2.8_Linux.unitypackage into your project and performed the setup steps in the window that pops up after the import.

Then, make sure your soundbanks can be found in UNITY_PROJECT_ROOT/Assets/StreamingAssets/Audio/GeneratedSoundbanks/Windows. This is where the Linux integration searches for soundbanks (hence, why you were told to use the Windows soundbanks)

A big change in the 2013.2.8 Unity integration is that the "examples" folder has been deprecated, and replaced with a "components" folder. If you already were using an older version of the integration, you indeed will need to remove the !UNITY_STANDALONE_LINUX found in the "examples" folder.

If you still have problems with Wwise audio, note that the game's output log can contain useful information. On Linux, it can be found under ~/.config/unity3d/<YourCompany>/<YourGame>/Player.log

 

Benoit S. (Audiokinetic) (16.0k 포인트) 로 부터
선택됨 Ralph C. 로 부터
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