Hi,
Following the steps described in https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html ,
I installed the Wwise plug-in for Unreal 4.15 as an engine plug-in and built the UE4 project.
It seemed that the Wwise plug-in has been successfully integrated as you could find it in Edit->Plugins->Audio.
However, every time I open the UE4 editor, it will pop up the warning:
The Wwise UE4 Integration plug-in is installed in both the UE4 Engine and Game "Plugins" folder. This will cause conflicts. Please ensure the Wwise plug-in is installed in only one of the two locations.
I didn't put the Wwise folder in any game project I created.
So... I am confused.
The warning will be popped up if and only if it meet the condition:
FPaths::DirectoryExists(FPaths::EnginePluginsDir() / "Wwise") && FPaths::DirectoryExists(FPaths::GamePluginsDir() / "Wwise")
If there is no game project folder, it will return EngineDir() when you call the GameDir() function, resulting in the condition be satisfied.
I try to fix it by adding the condition:
FPaths::EngineDir() != FPaths::GameDir()
I don't know whether or not it will cause other problems.
Any help would be very much appreciated :)
MR