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0 votes
While any Wwise effects I use in my project are inlcuded automatically when I generate a Soundbank, nothing I can do seems to include the iZotope effects I have set up; can anyone shed some light on this for me?  As a result, when I load the Soundbank into my game in Unity, only the Wwise effects load and run. Thanks.
in General Discussion by Keith H. (100 points)

2 Answers

0 votes
Are the effects registered properly? If they aren't you will see error messages when you connect to your game with the profiler.
by Daniel Beck (390 points)
0 votes
I see two reasons why it might not run:

a) You may not have a valid license to use them.  Izotope effects are not free (not Audiokinetic's property).  They would be stripped out of your banks if you don't have a license for them.

b) iZotope effects are not supported on all platforms.  So again, they would be stripped out.

In either case you should see a message in the SoundBank generation log.
by Mathieu J. (Audiokinetic) (7.1k points)
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