Unity 5.5.0f3
Wwise 2016.2.1.5995
Defined a new trigger for some gameobjects w/ ak ambient scripts. However, when the function is called the events don't play. The trigger is working fine and the events are fine, it's just when the trigger is called the events don't play. Below both the Stop event and the Print string work fine. Any help is greatly appreciated, I definitely think I'm missing something here :)
Creating Custom Function
public class Act1Trigger : AkTriggerBase
{
public void Hit()
{
AkSoundEngine.PostEvent("Stop_A1Cues", gameObject);
print("TEST");
if (triggerDelegate != null)
{
triggerDelegate(null);
}
}
}
Calling the function
private void OnTriggerStay(Collider other)
{
if (other.CompareTag("Player") && ActManager.canTriggerAct1 && !hasBeenTriggered)
{
hasBeenTriggered = true;
GetComponent<Act1Trigger>().Hit();
Destroy(this);
}
}