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+3 投票
Hi, I've been going through the Wwise 101 certification lessons. Upon implementing footsteps and playing the game, I realize that the footsteps are waayy too fast. Kind of sounds like a toddler trying to fake-walk around a pool and not get in trouble. Is there some way in the Cube code that I can change how fast the footsteps trigger? I looked all over and can't seem to find an answer. I also tried doing it in Wwise using silence, but that doesn't work either.
分类:General Discussion | 用户: Timothy A. (130 分)
Hi,

Are you sure your footsteps are not looping ?
Hey just thought I would add that I have the same issue, footsteps are not set to loop however they are doubling up when I check out whats going on in the Profiler. The footstep audio clip does not have time to finish playing through before the next step event is triggered. I generated the soundbank from lesson 3 to see if that would help and given it did not I think that it may be an issue with Cube and not my settings in Wwise. Any thoughts?

3 个回答

0 投票
In the Foot_Player event, not only do you put a play for the footstep, but you also have to put a stop for the same footstep with a delay according to the realism you want in it. I found that the most realistic footstep was the stop at like 0.325 delay.

You're welcome!
用户: Alexandre M. (140 分)
+2 投票
I had the same issue, to fix it I put the footstep switch container into a sequence container along with a blank track (I took one of my dialogue tracks and muted it), I then made sure that the sequence container play mode was on "Step" so that the footstep was only triggered every other step, then I was able to adjust the duration of the muted audio clip to either speed up or slow down the footsteps. Hope this helped anyone with the same problem!
用户: Jack E. (180 分)
Works fine! -Thanks!
Excellent fix, thank you for this!
+1 投票
The footstep spacing issue comes up a lot! I have finally found time to add a video to YouTube for addressing footstep spacing for the player character:

This video shows step by step info of how to implement a basic switch and sequence container hierarchy with silence Sound SFX to provide spacing between footstep assets.

https://youtu.be/ao35tA4JA2M

Note: the hierarchy has been overhauled, see the full guide playlist here for further details:
https://www.youtube.com/playlist?list=PLwxDjxJeenFS7T8Q37JSRnLYylCb06UOI

Hope it helps!
用户: Graham S. (650 分)
Hi!

I know this question was asked a while back, but for anyone who still doesnt have a great answer, check the switch container property editor of "Footsteps" - in the "Advanced Settings" tab, there should be a "Limit Sound Instances" tab that will limit the number of times a sound for the footstep can be played.

Going from Wwise 101 Lesson 3(ish?) to Lesson 5, I think within the preloaded Wwise projects, one had this "Limit Sound Instances" checked and one didn't - the footsteps were way too fast in Lesson 3 and way too slow in Lesson 5 - I found that setting to be the issue.

Will H.
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