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Hello Wwise Wizards!

I've run into an issue with a Unity-Wwise integration on an Android build, which I'm still trying to solve.

I've created some interactive music reacting to various custom cues. However, when the Android build receives the very first cue, it then crashes. But when i run a Windows or Mac build, it runs fine.

Anyone who've encountered similar issues and solved it???

I'm suspecting that there might be some memory issue. If that's the case, is there some way to increase the buffer value?
in General Discussion by Khoa T. (100 points)

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