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0 votes
Hi all,

Need some help. I'm setting up a Wwise integration for an Unreal 4 project, and am wondering if the Unreal editor actually needs the whole Wwise project. In my experience (outside of Unreal), the Soundbanks generated by Wwise should be enough. But it seems like the Unreal editor requires building soundbanks after creating events. So I'm all confused.

All this mumbo jumbo aims at lightening the burden on the git repository...

Any advice would be much appreciated ! :)
in General Discussion by CawawaC (100 points)

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