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0 votes
iOS 10.3 beta 2 came out today. A large group of our customers have updated to iOS 10.3 beta 2 and are receiving a crash inside the call to soundengine::init. We've repro'ed it 100% on several devices with 10.3 b2

I'm assuming its caused by some of Apples new code, but I'm not sure how to move forward. Is anyone else able to run and init wwise on iOS 10.3 beta 2? I tried moving up to the latest SDK but it had no effect. tried eliminating as many possibilities as I could, but it seems I've run out of ideas. anyone else having problems?

edit: to be clear, the crash does not happen with a debugger attached.
in General Discussion by alexander s. (100 points)
edited by alexander s.
Hello,

I am also facing crash 100% crash in iOS 10.3 beta 2.

I am currently trying to figure out the reason for the crash.

The crash won't happen with debugger attached or with debug symbols included.

When we launch the game form Xcode there is no Audio

1 Answer

0 votes
We’re aware of the issue and are actively working on it.
by Bernard R. (Audiokinetic) (35.8k points)
Can you provide additional info on the state of this bug? What OS versions does it affect? When will it be fixed?
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