Hi, I'm trying to add a 3D Emitter in UE4. I've created a 3d loop in Wwise with a corresponding Event. Then I've dragged the Event to UE4, created an AKAudio Blueprint Class and specified which Event should be played. The Event plays in its UE folder without any issues. To create an Emitter I've added an empty Actor to the Level and added AkComponent to the Actor, adjusted attenuation but when I play the level nothing happens. I don't know what I'm doing wrong or not doing at all. Any help would be much appreciated, thanks.