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0 投票
Hi, I'm trying to add a 3D Emitter in UE4. I've created a 3d loop in Wwise with a corresponding Event. Then I've dragged the Event to UE4, created an AKAudio Blueprint Class and specified which Event should be played. The Event plays in its UE folder without any issues. To create an Emitter I've added an empty Actor to the Level and added AkComponent to the Actor, adjusted attenuation but when I play the level nothing happens. I don't know what I'm doing wrong or not doing at all. Any help would be much appreciated, thanks.
分类:General Discussion | 用户: Agatha M. (100 分)

1个回答

0 投票
The only thing that you may have left out is that you have to go into the level blue print and make sure to start all at ambiences upon level start. There should be an ak event for that.

-Jeff
用户: Jeff Brilhante (280 分)
Thanks Jeff :) I've tried doing that but the emitter plays along the standard level ambience with no attenuation option. So far I've followed logic from Unity but with no real results.
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