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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

+3 votes
Hello

I'm wondering how I can monitor the RTPC output of a meter plugin (on an aux bus) just within the authoring tool?

When I try to monitor the RTPCon the Transport/Soundcaster game object, I only see the RTPC at default value.

I'm not seeing the RTPC value change as the meter output signal changes. I only see the RTPC value change if I change it manually in the transport or soundcaster.

Is there something strange going on here, with monitoring an RTPC value from a meter, where the transport or soundcaster is overriding the value to the default?

Anyone had this trouble before? I can monitor the value and meter correctly when connected to the game, so there is nothing wrong with the setup itself. Just monitoring this side-chain behavior in the authoring tool...

Thanks
dans General Discussion par Simon G. (1.0k points)
So to clarify, this seems to only be a problem if the meter is on a bus. Monitoring of the RTPC value works as expected in the game sync monitor IF the meter effect is in the Actor-Mixer hierarchy.
Seems that there is an issue with the scope of the RTPC when it's global, and the soundcaster/transport is playing the voice.

1 Réponse

0 votes
Yes, I've noticed this discrepancy as well in the Game Object Profiler.  If I'm testing/previewing stuff in the tool, then I monitor what's coming from Transport/Soundcaster.  But when connected to a game, I'll add a watch to the parameter coming from the Game Object, to see what's going on there.  It was a bit confusing at first until I figured that out.
par Monty M. (2.7k points)
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