Hi! I need a help here.
For my (Unity) project, I need the music to Time Stretch using a game parameter. But the problem is that Time Stretch changes the lenght of the audio (obviously) but Wwise doesnt compensate for that, thus breaking my loops.
Is there a way/workaround?
When you use the regular Pitch parameter, Wwise compensates and loops perfectly, but I can't use that because I need the Pitch intact.
I thought of maybe combining the two, like using a muted copy of the loop and making wwise loop both at the same time considering the Pitch-altered audio's end point while we listen the other audio.
I'm new at this, but I think in theory it would work, but I don't know how to apply this. Put both in the same container? Same Group?