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0 投票

I'm working on my first multiplayer fps in UE4, but can't find any documentation or examples on multiplayer Wwise. Any advice/pointers in this area would be fantastic, though my main question is on how switches are handled:

For example, one player is set to 'low health' in a switch, and another to 'high health', which is used to create laboured / healthy breathing sounds. Are these remembered as separate instances of a blueprint when playing a sound? Or would I have to resend their health state and other character information each time before playing the sound?

Thanks! 

分类:General Discussion | 用户: Louis A. (100 分)

1个回答

0 投票
The switches will be game object specific when called on the game objects. So yes, these will be seperate instances.
用户: Maximilien S. (2.8k 分)
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