After recent update of my Unity integration I noticed several problems with audio - all environmental sounds collapsed to 0,0 and other problems. In order to figure out what's wrong I started profiling session. And my Capture Log started filling with Unknown game object ID. Make sure the game is registered...
I've commented out all AkSoundEngine calls and removed all objects with AK components in the scenes but still get those errors. This is pretty complex game and it's possible that I missed something but I have no way to figure out what's wrong. There's no information about the function called or anything.
Previous (i.e. 2016.2.0) integration worked fine, at least considering the audible part because I didn't used the profiler with it. The new one is sounding differently and the profiler is almost useless.