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+3 投票
After recent update of my Unity integration I noticed several problems with audio - all environmental sounds collapsed to 0,0 and other problems. In order to figure out what's wrong I started profiling session. And my Capture Log started filling with Unknown game object ID. Make sure the game is registered...

I've commented out all AkSoundEngine calls and removed all objects with AK components in the scenes but still get those errors. This is pretty complex game and it's possible that I missed something but I have no way to figure out what's wrong. There's no information about the function called or anything.

Previous (i.e. 2016.2.0) integration worked fine, at least considering the audible part because I didn't used the profiler with it. The new one is sounding differently and the profiler is almost useless.
分类:General Discussion | 用户: Maciej M. (510 分)
I'm seeing the same problem, so I created a fresh Unity project, integrated it with Wwise, and I'm getting the same error messages and loss of 3D sound localisation.
I'm having the same issue!!

3 个回答

0 投票
I'm having the same issue. Worked fine with the previous integration, updated it and I'm getting my capture log filled with this error.
用户: Jason F. (140 分)
+1 投票
Sorry about that, a bug was introduced in the latest 2016.2.1 build. A fix will be available very soon. Stay tuned.
用户: Benoit S. (Audiokinetic) (16.0k 分)
0 投票
 
已采纳

Today's integration update seems to solve the problems: positional localization is correct and the capture log is not filled with Unknown game object ID error messages anymore.

用户: Maciej M. (510 分)
采纳于 用户:Noemie P. (Audiokinetic)
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